This was another introductory game of Dragon Rampant. This time introducing Panzermonkey and his Elves to the rules. Yet again we decided to ignore the movement penalty for terrain and to treat the stream as open as it kind of dominated the centre of the table!
The dwarfs were the same as the last game
Elite foot with leader - lord with Hammerers
HeavyFoot - Dwarf warriors
Heavy Foot - Dwarf warriors
Bellicose Foot - Troll Slayers
Heavy Missiles - Dwarf Crossbows
Scouts - Dwarf Rangers
The Elves were different to reflect their nature and Panzermonkeys models!
Elite Riders with leader - Lord with Silver Helms
Elite Foot - Elven White Lions
Light Foot - Elf spearmen
Light Foot - Elf spearmen
Light Missiles - Elf archers
Scouts - Elven Shadow Warriors
Both Warbands came to 24 points.
The scenario was the standard kill all your opponents models just for simplicity.
The Elf Cavalry are so fast they are a blur!
The Dwarf Lord and his bodyguard look on unimpressed
The two battle lines draw up againt one another
The Dwarfs (attacking) decide to stand and grumble a bit as they fail their first activation of the game
The Elves surge forwards while the dwarfs stumble along
The Dwarf Rangers make the bridge first and fire upon the Shadow Warriors killing 1
The Dwarf battle line makes it to the river
The Elf archers move forwards to fire on the Dwarf warriors
The Scouts hold the vital bridge crossing point (well not really with our terrain rules!)
The Lord and Silver Helms wild charge into the dwarf warriors
Its a bloody combat typical of Dragon Rampant (you remove models quickly once combat joined 1)
The Dwarfs are pushed back across the river
And then fired upon by the Elf archers forcing them to retreat further (and also meaning they no longer block a charge on the crossbows)
The Silver Helms charge the crossbows battering them
The Stoic warriors charge the cavalry but get counter charged in return
The casualties are enough to rout them off the table
Elf spearmen move on to the bridge to engage the scouts but move too close and are charge by the Dwarf Lord and Hammerers
Who see them off and batter them. They then rout in their following activation
The Troll slayers charge the Elf spearmen and batter them. In return they are charged by the White Lions and routed
The Dwarf Lord then manages to charge the Shadow Warriors, wiping them out.
A bad dice roll sees the Elf cavalry fail to charge the crossbows before they retreat into the ruins. The crossbows get a round of shooting at them and then the depleted Silver Helms charge the crossbows in rough terrain.
And are wiped out.
The Elf archers fail to activate and are caught by the Dwarf Lord. They rout from the field.
We called the game there as the Dwarfs had three units remaining (Lord and Hammerers, Dwarf Warriors and crossbows) while the elves only had a half strength unit of White Lions. I may have to stop going overboard with scenery. It really hampered the cavalry in this game, or would have done if the river had been rough terrain too!