Sunday, 31 January 2016
Reaper bones dragon
2nd reaper bones miniature nearly finished and ready for frostgrave! This was painted very quickly, more for table battle quality than painting competition!
Dragon Rampant Dwarfs vs Orcs
Me and JustJohn managed to get another game of Dragon Rampant in this weekend. We had slightly different army lists this time. I had a greater warbeast (Ancient Bron...See previous post) and he had a giant (Bellicose Foot). It was another fun game of Dragon Rampant with us both still learning the rules a bit (and forgetting to do stuff!).
Our lists were:
Dwarfs
Elite Foot - Hammerers with leader
Heavy Foot - Dwarf Warriors
Heavy Foot - Dwarf Warriors
Greater Warbeast - Ancient Bron
Scouts - Dwarf Rangers
Scouts - Dwarf Rangers
Orcs
Heavy Foot with Offensive - Orc Leader and 2 Bodyguards
Bellicose Foot - Giant
Bellicose Foot with Shiny Armour - Orcs with 2h weapons
Light Foot with Mixed weapons - Orcs with spears and bows
Light Foot - Orcs with spear and shield.
We rolled for scenarios and got The Ringbearer. We completely forgot to name quests, which has quite an effect later on!
The Orcs had recently come across two small fellows sneaking through their lands on foot. These annoying hairy footed chaps had been quickly stuffed in a pot and boiled up with something nice. On their person the Orc leader found a lovely shiny ring, which he quickly stuffed in its pocket.
The Orcs had recently come across two small fellows sneaking through their lands on foot. These annoying hairy footed chaps had been quickly stuffed in a pot and boiled up with something nice. On their person the Orc leader found a lovely shiny ring, which he quickly stuffed in its pocket.
Having heard of the news of their death King Thorgrimm wakes Ancient Bron and sets off to avenge their rather short unbearded friends (and get his hands on a magic shiny gold ring in the process! ). The Dwarfs are attacking and Orcs defending.
The location of the ring written down for safekeeping. What has it got in its pocketses?
Saturday, 16 January 2016
Schleich dragons
I spied a bunch of these in my local smyths toys today and decided to purchase one. They cost between 15 and 20 euro so 10-14GBP.
Safari dragons are also quite nice, cheap and along a similar vein. I especially love the desert dragon
The paint scheme on them is surprisingly good and would need very little work to make the table with the 'battering dragon' (the one I got) just needing a wash over two small areas that have no shading and maybe a drybrush on the horns. As you can see they are decent enough size for the likes of frostgrave or dragon rampant style games. The largest dragon (the warrior) was about 5" in height. The battering dragon may not represent a fully grown dragon able to decimate armies but its a nice scale for smaller sized games.
Safari dragons are also quite nice, cheap and along a similar vein. I especially love the desert dragon
Friday, 15 January 2016
Dwarf dreadnought *cough* I mean interred elder!
Basically a space marine dreadnought rip off, but I liked the idea more than a simple golem! It'll do as either a Greater Warbeast or single model unit of Elite Foot
When beloved King Bron lay on his death bed his son, Brendon, gathered together the best runesmiths and engineers his hold could muster and begged them for a solution to save the kings life. Working swiftly they crafted a body from their most precious metals that comprised a mix of runic magic and engineering. Inside the inert metal shell they interred the dying body of the king, using the runes to bind the kings soul to the machine.
It was a task done in haste and nobody considered the effect this would have on the king himself. At first the king marveled at his new mechanical body. Able to run the speed of a horse and carve an ogre in two was exhilarating. But in the long times of peace between battles the king grew frustrated. With little to do and deprived of three of the five senses (smell, touch and taste) mortals take for granted the king was driven to depression, making him more and more a machine of war than much loved leader. More than once Bron was driven to fits of rage, and although no dwarf was slain the damage was sometimes extensive. Rather than turn his own armies upon his father King Brendon made the decision to deactivate him, at least temporarily. The runesmiths once more gathered together and while they could not destroy the runes they had crafted hastily, they could at least make them dormant.
Hundreds of years later King Thorgrimm of Greyhold wakes Ancient Bron, as he is now known, only in times of need. Either for advice from a lost era or to accompany the hold in to battle. His mind can cope with short periods of wakefulness but then he must be put back to sleep, lest he be driven to insanity in his cold metal shell.
It was a task done in haste and nobody considered the effect this would have on the king himself. At first the king marveled at his new mechanical body. Able to run the speed of a horse and carve an ogre in two was exhilarating. But in the long times of peace between battles the king grew frustrated. With little to do and deprived of three of the five senses (smell, touch and taste) mortals take for granted the king was driven to depression, making him more and more a machine of war than much loved leader. More than once Bron was driven to fits of rage, and although no dwarf was slain the damage was sometimes extensive. Rather than turn his own armies upon his father King Brendon made the decision to deactivate him, at least temporarily. The runesmiths once more gathered together and while they could not destroy the runes they had crafted hastily, they could at least make them dormant.
Hundreds of years later King Thorgrimm of Greyhold wakes Ancient Bron, as he is now known, only in times of need. Either for advice from a lost era or to accompany the hold in to battle. His mind can cope with short periods of wakefulness but then he must be put back to sleep, lest he be driven to insanity in his cold metal shell.
Tuesday, 12 January 2016
Dragon Rampant Game 2 Dwarfs vs Elves
This was another introductory game of Dragon Rampant. This time introducing Panzermonkey and his Elves to the rules. Yet again we decided to ignore the movement penalty for terrain and to treat the stream as open as it kind of dominated the centre of the table!
The dwarfs were the same as the last game
Elite foot with leader - lord with Hammerers
HeavyFoot - Dwarf warriors
Heavy Foot - Dwarf warriors
Bellicose Foot - Troll Slayers
Heavy Missiles - Dwarf Crossbows
Scouts - Dwarf Rangers
The Elves were different to reflect their nature and Panzermonkeys models!
Elite Riders with leader - Lord with Silver Helms
Elite Foot - Elven White Lions
Light Foot - Elf spearmen
Light Foot - Elf spearmen
Light Missiles - Elf archers
Scouts - Elven Shadow Warriors
Both Warbands came to 24 points.
The scenario was the standard kill all your opponents models just for simplicity.
The dwarfs were the same as the last game
Elite foot with leader - lord with Hammerers
HeavyFoot - Dwarf warriors
Heavy Foot - Dwarf warriors
Bellicose Foot - Troll Slayers
Heavy Missiles - Dwarf Crossbows
Scouts - Dwarf Rangers
The Elves were different to reflect their nature and Panzermonkeys models!
Elite Riders with leader - Lord with Silver Helms
Elite Foot - Elven White Lions
Light Foot - Elf spearmen
Light Foot - Elf spearmen
Light Missiles - Elf archers
Scouts - Elven Shadow Warriors
Both Warbands came to 24 points.
The scenario was the standard kill all your opponents models just for simplicity.
The Elf Cavalry are so fast they are a blur!
The Dwarf Lord and his bodyguard look on unimpressed
The two battle lines draw up againt one another
The Dwarfs (attacking) decide to stand and grumble a bit as they fail their first activation of the game
The Elves surge forwards while the dwarfs stumble along
The Dwarf Rangers make the bridge first and fire upon the Shadow Warriors killing 1
The Dwarf battle line makes it to the river
The Elf archers move forwards to fire on the Dwarf warriors
The Scouts hold the vital bridge crossing point (well not really with our terrain rules!)
The Lord and Silver Helms wild charge into the dwarf warriors
Its a bloody combat typical of Dragon Rampant (you remove models quickly once combat joined 1)
The Dwarfs are pushed back across the river
And then fired upon by the Elf archers forcing them to retreat further (and also meaning they no longer block a charge on the crossbows)
The Silver Helms charge the crossbows battering them
The Stoic warriors charge the cavalry but get counter charged in return
The casualties are enough to rout them off the table
Elf spearmen move on to the bridge to engage the scouts but move too close and are charge by the Dwarf Lord and Hammerers
Who see them off and batter them. They then rout in their following activation
The Troll slayers charge the Elf spearmen and batter them. In return they are charged by the White Lions and routed
The Dwarf Lord then manages to charge the Shadow Warriors, wiping them out.
A bad dice roll sees the Elf cavalry fail to charge the crossbows before they retreat into the ruins. The crossbows get a round of shooting at them and then the depleted Silver Helms charge the crossbows in rough terrain.
And are wiped out.
The Elf archers fail to activate and are caught by the Dwarf Lord. They rout from the field.
We called the game there as the Dwarfs had three units remaining (Lord and Hammerers, Dwarf Warriors and crossbows) while the elves only had a half strength unit of White Lions. I may have to stop going overboard with scenery. It really hampered the cavalry in this game, or would have done if the river had been rough terrain too!
Dragon Rampant Game 1 Dwarfs vs Orcs
Ever since I bought these rules (well the Lion Rampant ones) earlier in the year I've really liked the look of them. Late last year myself and JustJohn decided to give the system a go.
The system allows for a small amount of unit upgrades which can help differentiate, for example, dwarf warriors with hand weapon and shield (Heavy Foot) to dwarf warriors with 2h weapons (Heavy Foot with Offensive upgrade). You can even easily represent larger models such as ogres (Elite Foot) as 3 model units with 2 'wounds' each or even a dragon (Elite Riders or Greater Warbeast)
For this first game we decided to ignore the movement penalties for terrain, just so we could get stuck in!
Dawn rises over the old temple ruins
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